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-
-
- FEDERATION
- ------------
-
- 1. INTRO
- 2. MENU
- 3. STATION MENU
- 4. STARTING UP
- 5. THE COCKPIT
- 6. THE ENEMY
- 7. UPGRADES
- 8. CREDITS
-
-
-
-
- 1. INTRO
-
- It's the year 3600 and you have just graduated from the military academy.
- You've been given a starship, $5000 and a set of instructions.......
- kill as many criminals as possible.
-
- The Galactic Federation are trying to eliminate various rebel groups who are
- are terrorising the people. There are four enemies of the Federation;
- Pirates, the Mafia, the Saltire and an alien race, the Nodrogs.
-
- The Federation and the Nodrogs currently have a peace treaty but that
- doesn't mean your bosses discourage dogfights with the aliens. They just
- don't publicise it.
-
- The Federation don't pay for you, your ship or any expenses. They only pay
- for the execution of their enemies.
- So if you want to succeed, you will have to kill.
-
- Your aim is to make as much money as possible, have an "Ultimate" combat
- rating, be promoted to "Rear-Admiral" of the Federation and kill as many
- rebels as possible.
-
- ------------------------------------------------------------------------------
-
- 2. MENU
-
- After loading the game you will be presented with the main menu.
- The choices are:
-
- A. START GAME
- B. LOAD GAME
- C. CREDITS
- D. QUIT
-
- 2a. START GAME
-
- This will take you to the graduation screen. You will be asked to enter
- your name and the name of your ship. Then you will be asked to accept these
- details or to change them.
- If you accept you will then goto the Federation HQ space station orbiting
- Earth. You are now ready to fly.
-
-
- 2b. LOAD GAME
-
- If you have previously saved a game you can load the data and start from
- where you left off.
-
-
- 2c. CREDITS
-
- Take a look and see.
-
-
- 2d. QUIT
-
- Takes you back to Workbench.
-
- ------------------------------------------------------------------------------
-
- 3. STATION MENU
-
- While docked at any space station you will have the following choice.
-
- A. LEAVE STATION
- B. NEWS
- C. UPGRADES
- D. MARKET
- E. MILITARY
- F. BULLETIN BOARD
- G. SAVE POSITION
- H. VIEW STARMAP
-
- 3a. LEAVE STATION
-
- Lets you leave the station ready to fly to your next destination.
-
-
- 3b. NEWS
-
- Depending on which station your at, you can read the latest news.
- If your in Federation space you will hear their side of recent events such
- as attacks by rebel or alien groups, or warnings of rebel activity in
- particular star systems.
-
- If your in Nodrog space you will hear their side of the story such as
- unprovoked attacks by the Federation, or their attempts at trying to donate
- items to the Federation.
- You may even see your own name mentioned here if you've upset the Nodrogs
- too many times.
-
-
- 3c. UPGRADES
-
- If you have enough cash you can upgrade your ship with items like a bigger
- cargo bay, fuel tank or a faster hyperdrive. Also there are combat and
- defense upgrades such as stronger lasers, missiles, energy bombs and
- shield boosters.
- These are neccessary if you want to survive.
-
-
- 3d. MARKET
-
- An essential stopping point at every station. The best way to make money is
- to trade. Some systems import certain items while others export them.
- So there is a good chance of making some serious cash.
-
-
- 3e. MILITARY
-
- Again, depending on which station your at you will either meet the Federation
- or the Nodrog Empire.
- If it's the Nodrogs then they will ask you to leave and take a message to
- the Federation. It isn't normally a nice message.
-
- If you're in Federation space then you will be offered a mission.
- The missions depend on your rank and experience. Initially, the missions
- will be quite easy. They will always involve destroying rebel ships.
- The first few missions will be to destroy up to 3 Pirate ships in various
- systems. You will then progress to the Mafia, Saltire and eventually
- the Nodrogs.
- The Federation will tell you which system to travel to. Once there you
- should be attacked by the rebels. They hang around the edge of the system
- waiting for ships to arrive. Once destroyed, you will receive a message
- from the Federation and payment.
-
- The ships you will encounter will be quite easy to destroy but as you
- progress you will come up against some tough ships so you will have to
- spend your earnings on some decent combat equipment.
-
- If you can't handle your current mission then goto the the Federation again,
- you will be given the choice to keep going or abort.
- It's up to you but the Federation only want fighters, not cowards.
-
-
- 3f. BULLETIN BOARD
-
- This is another easy way to make some cash.
-
- Now that the human race has spread through the galaxy it can take a while
- for something to be delivered.
- It's not a simple case of slapping a 1st class stamp on a parcel anymore.
-
- People are still ordering items through mail order and are prepared to pay
- some serious cash to get them.
- The Universal Mail Co. rely on passing ships to deliver these items.
- Payment depends on the distance of the system it's being sent to.
-
- There will be a choice of five deliveries. Selecting any one of them will
- tell you the location, the receiver and the item that is being delivered.
- If you are going that way, press accept and the parcel is now yours.
- Payment will be made once you arrive at any station in that system.
- Once accepted, you will be taken back to the options. The one you have
- accepted will now state "DELIVERY SECURED".
-
- You can carry a maximum of three packages at any one time.
-
-
- 3g. SAVE POSITION
-
- If it's late and your getting tired, select this option and choose a file
- name. The data will be saved to enable you to continue another time.
-
-
- 3h. VIEW STARMAP
-
- To see a map of the explored galaxy, press the mouse button on the large
- window of the space station.
-
- To use the map, move the mouse to the bottom of the screen. The map will
- now scroll down. To scroll up, move the mouse to the top. Easy, eh!
- A ring of dots will show which system you are currently in.
-
- If the mouse moves over a star, the pointer will change. Pressing the right
- mouse button on any star will show you a map of that system.
-
- To exit the system map or the starmap, press either mouse button.
-
-
- ------------------------------------------------------------------------------
-
- 4. STARTING UP
-
- Now that you have arrived at the Federation HQ space station, you are ready
- to begin. You have $5000 to spend as you want but it probably won't be enough
- to buy what you really need.
- First of all you will need to buy some fuel from the station market.
- Initially you can carry up to 15t of fuel which will be enough to get you to
- a few of the nearest star systems. You can also carry up to 15t of cargo.
- The cargo bay and the fuel tank can be expanded. These are available at
- the stations upgrades section.
-
- After stocking up on fuel, check out the Federation to see what mission
- they have for you.
- If you think you can handle it, accept the mission. Then goto the Bulletin
- Board to see if there are any packages to be delivered to the system you're
- heading to or even any systems that are near it.
- Use the starmap to plan your route and read the description of the systems.
- There are a few clues in the description as to what goes on and the imports/
- exports.
- For instance, if it is a mining colony then it will be a good chance they
- will import machinery. If you have the cash and the space, buy a few tonnes
- and take a chance. You never know.
-
- Once your ready, select leave station and prepare for battle.
-
- ------------------------------------------------------------------------------
-
- 5. THE COCKPIT
-
- After leaving the station, you take control of your starship.
- The top half of the screen is the cockpit window. The bottom half has the
- controls.
-
- A. SHIELDS
- B. WEAPONS
- C. SHIP
- D. CAREER
- E. MISSION
- F. DATE
- G. LOCAL MAP
- H. STARMAP
- I. HYPERWARP
- J. DESTINATION
-
- 5a. SHIELDS
-
- To the right od the controls, your shield strength will be shown. This starts
- at 100% or higher depending on any boosters you may have.
- This will be reduced in battle, so keep an eye on it. Once it gets to about
- 20% you had better get out of there.
- To re-charge your shields, dock at any Federation space station.
- They will automatically be re-charged.
-
-
- 5b. WEAPONS
-
- You can have up to three weapons, the laser, missiles and energy bomb.
- When the mouse pointer is at the top half of the screen it will change to
- the cross-hair to enable you to target enemy ships. Pressing the left mouse
- button will fire the laser. The right mouse button will fire any missiles
- you have.
- If you have any missiles, they will be shown at the bottom left of the
- cockpit.
-
- To use the energy bomb, press the mouse button on the large blue star shaped
- panel which is situated at the centre of the bottom half of the cockpit.
- The engines will power up from red to yellow and release the bomb.
- This sends out an energy wave, damaging any ships in the close vicinity.
-
-
- 5c. SHIP
-
- This displays the equipment currently in use on your ship such as the
- combat equipment, drive, cargo bay and fuel tank.
- It will also show any cargo currently held.
-
-
- 5d. CAREER
-
- This will show how well you're doing in the game. It displays;
- Your rank, cash earned, years & months service, missions completed, total
- amount of ships destoyed with individual amounts for the four enemies
- and will also tell you your current combat rating.
-
-
- 5e. MISSION
-
- If you forget were your going then look here. This will tell you who you
- are after, where they are, how many there are and the payment on success.
-
- It will also give the same details for any packages you have agreed to
- deliver.
-
-
- 5f. DATE
-
- Completely useless in space but relative to existence.
-
-
- 5g. LOCAL MAP
-
- This is the map of the current system. Once selected, you can select any
- of the space stations. You will then automatically head for that station.
- After a while you will arrive at your destination and automatically dock
- at the station. The time involved in travelling will depend upon the
- number of enemy ships you encounter. Normally, it should take no longer
- than a minute.
-
-
- 5h. STAR MAP
-
- If you want to jump to another system then select this option.
- It gives you a map of the occupied galaxy. Use the mouse to move the map up
- and down by moving the pointer to the top and bottom of the screen.
- A dotted ring will show your current system.
- Once the mouse is on a star it will change to the cross-hair.
-
- Pressing the left mouse button will select this star system and the dotted
- ring will now surround the star.
-
- Pressing the right mouse button will show the system map and give a
- description. It will also tell you how much fuel is required to jump.
-
- To get back to the cockpit, make sure the mouse is not on a star and press
- either mouse button.
- You will now be able to jump to the new system by selecting Hyperwarp.
-
-
- 5i. HYPERWARP
-
- If you have selected a new system and have enough fuel, then you will jump
- to the new system.
-
-
- 5j. DESTINATION
-
- This will show where you're heading. If you have selected a space station to
- fly to, then it will tell you which one.
-
- ------------------------------------------------------------------------------
-
- 6. THE ENEMY
-
- As mentioned before, there are four enemies of the Federation.
- These are:
-
- A. PIRATES
- B. MAFIA
- C. SALTIRE
- D. NODROGS
-
- 6a. PIRATES
-
- When you meet these chaps your monitor will show a skull and cross-bones.
- Their ships are usually dull colours like grey and brown.
- They are very common and you will meet them in most systems.
- Usually they fly around in goups to maximise thier profit but now and
- again some go alone.
-
-
- 6b. MAFIA
-
- These folk are a bit more selective about the sytems they visit. They won't
- go anywhere near Nodrog space but you will meet them everywhewre else.
- Their call sign is a dark skull with blue eyes.
- As with the Pirates, they have dull coloured ships. Their base is rumoured
- to be the Procyon system so it would be advisable to avoid that area unless
- you have some decent weapons.
-
-
- 6c. SALTIRE
-
- This rebel group operate as a seperate race although they are human.
- Their call sign is a white cross on a blue background,
- No-one is sure why this is as no-one knows who they are or where they are
- based.
- They frequent the systems in the middle of the map but rarely venture into
- Nodrog space. Their ships are only one colour. Blue.
- There are rumours of an unmapped star sytem which the Saltire use as their
- base but, as said before, no-one has any idea where it is.
-
-
- 6d. NODROGS
-
- The Nodrogs occupy the last eight sytems at the top of the map. The homeworld
- is Nodrog at the top-right of the map. Their logo is a golden "Z" with a
- gold circle at either side.
- They are not too fond of humans and often send insulting messages to their
- targets.
- The colour of their ships vary from orange, yellow, red and green. Often
- they will mix a few colours.
- You will not meet any Nodrogs unless you venture into their space. There are
- reports of raids by the Nodrogs into Federation space but this is denied by
- the Empire.
-
-
- When engaged in combat, you should be able to tell how strong the enemy are
- by the colour of the laser fire. The weakest is red with the strongest
- being white. Usually, the ships shield strength is consistent with their
- laser power. It's common sense really. Why bother spending so much money
- on a strong laser if you don't strengthen your defense.
-
- ------------------------------------------------------------------------------
-
- 7. UPGRADES
-
- Your starship comes with the following equipment:
-
- Cargo bay M1
- Fuel Tank M1
- Drive Class 1
- 1 Mw Laser
-
- The following upgrades are available:
-
- A. CARGO BAY M2
- B. CARGO BAY M3
- C. CARGO BAY M4
- D. FUEL TANK M2
- E. FUEL TANK M3
- F. FUEL TANK M4
- G. DRIVE CLASS 2
- H. DRIVE CLASS 3
- I. MISSILES
- J. ENERGY BOMB
- K. 5 Mw LASER
- L. 10 Mw LASER
- M. 20 Mw LASER
- N. 5 Mw BEAM LASER
- O. 10 Mw BEAM LASER
- P. 20 Mw BEAM LASER
- Q. SHEILD BOOSTER
-
-
- 7a. CARGO BAY M2
-
- This will increase your hold capacity to 35t and cost approx $8000.
-
-
- 7b. CARGO BAY M3
-
- This will increase your hold capacity to 70t and cost approx $15000.
-
-
- 7c. CARGO BAY M4
-
- This will increase your hold capacity to 100t and cost approx $25000.
-
-
- 7d. FUEL TANK M2
-
- This will increase your fuel capacity to 20t and cost approx $8000.
-
-
- 7e. FUEL TANK M3
-
- This will increase your fuel capacity to 35t and cost approx $15000.
-
-
- 7f. FUEL TANK M4
-
- This will increase your fuel capacity to 50t and cost approx $25000.
-
-
- 7g. DRIVE CLASS 2
-
- This drive will enable you to travel twice as fast and use about half the
- normal amount of fuel. It uses 20t of cargo space and costs approx $15000.
-
-
- 7h. DRIVE CLASS 3
-
- This drive will enable you to travel three times as fast and use about
- three times less fuel than normal.
- It uses 40t of cargo space and costs approx $30000.
-
-
- 7i. MISSILES
-
- You can carry up to 14 pairs of missiles. Each pair takes up 2t of cargo
- space and costs approx $4000.
- Any ship hit by a missile will instantly be destroyed.
-
-
- 7j. ENERGY BOMB
-
- You can only have one energy bomb but they are extremely usefull as they
- do a lot of damage. They take up 4t of cargo space and cost approx $5000.
-
-
- 7k. 5 Mw LASER
-
- This takes up 5t of cargo space and costs approx $5000.
-
-
- 7l. 10 Mw LASER
-
- This takes up 10t of cargo space and costs approx $8000.
-
-
- 7m. 20 Mw LASER
-
- This takes up 15t of cargo space and costs approx $15000.
-
-
- 7n. 5 Mw BEAM LASER
-
- This takes up 20t of cargo space and costs approx $25000.
-
-
- 7o. 10 Mw BEAM LASER
-
- This takes up 25t of cargo space and costs approx $35000.
-
-
- 7p. 20 Mw BEAM LASER
-
- This takes up 30t of cargo space and costs approx $50000.
-
-
- 7q. SHIELD BOOSTER
-
- You can carry up to three of these. Each booster will increase your shields
- by 100%. They use 3t of cargo space each and cost approx $15000.
-
-
- BUYING & SELLING
-
- If you want to buy an upgrade and you already have an earlier model, you will
- have to sell it first. Unless it is the basic model which comes with the
- ship.
-
- Also, if you want to sell your cargo bay and have it stocked up with cargo
- und other upgrades, you will have to sell a few things.
- The same applies to the fuel tank. If you have 30t of fuel you can't sell
- it until you sell enough fuel.
- It's logical, really it is!
-
- ------------------------------------------------------------------------------
-
- 8. CREDITS
-
- Written in AMOS
-
- CODE : Gordon Miller
-
- SOUND FX : Gordon Miller
-
- GRAPHICS : Gordon Miller
-
- MUSIC : Shaun Watters - Redemption & S L H 2
- Steven Gane - Strings & Piano Song
-
- PLAYTESTING: Paul Norwood
- Archie MacLean
- Andy McLean
-
-
- ------------------------------------------------------------------------------
- Gordon Miller
- Schoolhouse
- 3 Cavin Road
- Castlemilk
- Glasgow
- Scotland
- G45 9TX
-
- Tel No. 0141-630-0417.
- ------------------------------------------------------------------------------
-
-